And that was only the beginning. As Ariane, Dr. Simon Sandrisson, darkly enigmatic power engineer Marc C. DuQuesne, and the rest of the Holy Grail’s crew explore the immense artifact, they discover that they are not alone; they have entered a place the alien inhabitants call "The Arena," and there is no way out without joining one of the alien factions . . . or winning recognition as a faction in their own right, playing by the Arena’s rules—and by the Arena’s rules, one failed challenge could mean death or worse—perhaps for the entire human race. Surrounded by alien factions, each with its own secret plans and motivations, some wielding powers so strange as to be magical, Ariane sets out to beat the Arena at its own game. With DuQuesne’s strategies, Sandrisson’s genius, and her own unyielding determination, she’s going to bring the Holy Grail home—even if she has to beat every faction in the Arena to do it!
At the publisher’s request, this title is sold without DRM (Digital Rights Management).