Merlin is sent by the Council of Elders to sail the seas of the future to fulfill a prophecy. He finds Five cousins, two girls, and three boys, and takes them to Dark Age Britain in the time of King Arthur. Separated from each other and Merlin, they are confronted by threatening wolves, trolls, a famous dragon, and shape-shifting magicians. The kids know nothing of magic and have no weapons other than their wits and their love for each other.When brought back together by Merlin, he explains their task. They must save the life of a young lad about to come out from under a shield spell cast to protect him from a powerful shamaness. She wants to kill him before he matures into a powerful white wizard, threatening her power and control. Her goal becomes not only to kill the lad but these five kids as well. With a group of elite assassins and a small army at her command, the odds are in her favor.Merlin serves as a guide, spiritual mentor, and friend, and their quests may lead to the Holy Grail, but their success and survival are up to them. They must learn quickly and assume their power or the future will be thrown into chaos, and they will never see their parents, their twenty-first-century friends, their dogs, or their cats again.
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$2.99Journeys to Camelot: Merlin Sails the Sea of Time in the Future
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Join five kids, led by Merlin, on an adventurous quest in Dark Age Britain to save a future wizard from a powerful shamaness, using only their wits and teamwork.
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