Gods of the Game #2: a Sci-fi Litrpg Adventure

By (author)Phil Tucker

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Siblings Charoen and Jessie fight in ruthless pro Krieg Chess, facing towering rivals, corrupt forces, and a manipulative benefactor; to become legends they must dominate—possibly at the cost of everything.

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As the dust settles in the wake of their meteoric rise, Charoen and Jessie stand at the threshold of Krieg Chess’ Minor League. Their raw talents, honed by relentless training, face a grueling ordeal against towering rivals, escalating stakes, and the intoxicating allure of fame and glory.

Virgil, their enigmatic benefactor, continues his cryptic guidance, drawing them deeper into the high-stakes world of professional Krieg Chess. Yet, every triumph illuminates a disturbing reality—they are pawns in a grander, more malevolent game.

Survival hinges not merely on victory, but on overwhelming dominance that leaves no room for contestation. But can the siblings deliver impossible wins while assailed by corrupt forces both on the battlefield and off? For if they wish to etch their names into the annals of legend, they must be willing to risk the ultimate sacrifice.

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