Before Aetheria was a land of covens and ley lines, it was ruled by Gods. Not the benevolent kind that bestowed blessings, but fickle, all-powerful entities who toyed with fate itself. They were known as The Arcana, celestial beings who governed the forces of magic and destiny. They were worshiped, feared, and eventually betrayed. Legend says that centuries ago, a witch, the first seer, dared to defy the Gods. She sought to steal their power, to confine their divine will within a form that mortals could control. Through forbidden alchemy and sacrificial magic, she forged The Arcana Deck. Twenty-two cards, each trapping a God into its painted surface. But Gods don’t suffer imprisonment lightly…The moment the first seer bound The Arcana, she doomed all witches to the trials. The Arcana could not escape their cage, but they could feed. Every century, the Arcana awakens—and twenty-two witches are chosen as its players. To win is to claim unimaginable power. To lose is to die. Selene Ravenspire never asked to be part of the game. When the Deck chooses her, she becomes tethered to Ezra Vale, who was imprisoned within the cards and recently escaped five years ago. His power is intoxicating. His obsession is dangerous. And he tempts Selene towards a destiny darker than she ever feared. As rival covens clash, deadly trials claim their players, and the long-lost twenty-third card stirs, Selene must decide whether to destroy the Arcana Deck forever—or surrender to it. Because gods do not stay caged, and Ezra Vale will not let her go.
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$4.99The Arcana Trials: a Game of Fate and Blood
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In a world ruled by vengeful gods, a young witch must navigate deadly trials and harness forbidden power as she confronts a dark destiny tied to the mysterious Arcana Deck.
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